You are here :   Home » Forum » General discussion » [5.00.01] Characters categories are restrictive...
 
Cleaning up the forum

All posts prior to 9/19/2016 have been deleted.

Forum - General discussion - [5.00.01] Characters categories are restrictive...

Count of members 267 members
Connected : (nobody)
Snif !!!
 

Forum - Forum
General discussion - General discussion


16/01/2017 11:49
by bodiccea

bodiccea



Currently, we can classify and find characters by:
- category (central, minor, we can add others at same level, but a character can be in only one of them)
- gender (male, female, we can add others, but a character can also be on one only)

However, these two categories would not apply with "non human" species, and even in our world, we could prefer some other classification...

- species (with information about that species: origin, characteristics, language, history, links between species, etc...). Think about the Lord of the Rings.
- origin, family, guild, politics, etc... Think about Dune.

Maybe the best way would be to extend the categories, so that any could be created, with its own characteristics.
Gender and importance being only 2 (optional) between many (and then could even be removed if not suitable).

A character could then be part of many categories, not only 2 as today.

Example. Character X could be:
- Family a
- Gender b
- Importance c
- Guild d1 and d2
- Species e
- Speaking languages f1, f2, f3
etc...

Each a, b, c, d, e etc... are different categories, and we could find all characters from Guild d.
When creating a classification, we would create characteristics for it.
In any case, a character could be classified in as many categories as necessary, nothing being exclusive.

Does it make sense ?
Post an answer Top  

Answer n° 1
--------
16/01/2017 14:13
by favdb

favdb



Did you look at the Attributes? I think you can use this for your purpose. Don't forget to check the Attributes table and List of attributes.
Post an answer Top  
Answer n° 2
--------
16/01/2017 15:01
by bodiccea

bodiccea



I did indeed.

However, attributes are different from the 2 basic categories...

Or I don't know how to manage them.

Let say:

My world has no gender, but 2 categories are important:
- color
  can be red or blue only (non exclusive - character can be one or both or none)
- species
  can be bird or bug only (exclusive)

When I create a character, after the database is setup, gender should be replaced by my 2 attributes, and left pane should let me find them (list character by color, and species) and forget about gender.

Current attributes looks like more a criteria (being red) rather than being in a category "color" with value "red".
In that sense, being "male" or "female" would not be part of "gender", but just a name (it is different in current version, gender can include different values, but a new category "color" cannot be created with the 2 possible values "red" and "blue").

Maybe I missed something, I did not play enough with the software smile
Post an answer Top  
Answer n° 3
--------
16/01/2017 15:41
by favdb

favdb



If I understood correctly, what you would like is a particular categorization (name and description) having the possibility of multiple association for one character, somehow a reverse Relationship.
Post an answer Top  
Answer n° 4
--------
16/01/2017 16:52
by jrebillat

jrebillat

admin-dev


There may be - for the moment - only two different categorization systems. However, under ech categorization, you may create as many new categories and even sub-levels recursively (I also have several genders in a project).I have just tested that and it seems to work, with one limitation : there is no verification of possible loops. For example: you create a category named "bug", under which you put a "red" sub-category. You may then change the "bug" category to put it under the "red" category. This will crash your database with the current version. I have done it during my tests.... I already have prepared a protection against the crash, not yet to prevent doing the loop.As far as I know, we haven't yet planned to extend the number of trees (only the existing two are defined).Nevertheless, allowing several categories for a character may be a very good idea.
Post an answer Top  
Answer n° 5
--------
16/01/2017 16:59
by bodiccea

bodiccea



Exact.

Gender should be considered as just a category/attribute example (and could be removed).

Color or species etc... could be different attributes, with different possible values (exclusive or not).
Each attribute would have a description, as well as each possible value.
Post an answer Top  
Answer n° 6
--------
16/01/2017 17:25
by bodiccea

bodiccea



Oops, I missed your last post.

Yes, ideally, an attribute could link to another attribute (like gender is only for human and dwarves, but not for snails), but I am afraid it would quickly become a full graph instead of atop-down tree.

Not so important.

So I just come back to the point:
- the 2 existing attributes should be given as examples
- we should be able to give more than 1 value for 1 attribute (i.e. Male or Female or both or none).
- the left pane should show the existing attributes in project, not the 2 given examples
Post an answer Top  
active topic active   closed topic closed   Important! Important!   New New message
Correct Correct message   Close Close topic   Make sticky Make sticky  
Forum Topic  Forum 



You are here :   Home » Forum » General discussion » [5.00.01] Characters categories are restrictive...
 
 
 
Webmaster - Infos
Preferences

Connect again :
Your user name :
Your password